Characteristics | ||||
Char | Total | Roll | Cost | Notes |
---|---|---|---|---|
STR | 10 | 11- | 0 | Damage 2d6, Lift 100.0kg |
DEX | 15 | 12- | 15 | OCV 5 DCV 5 |
CON | 15 | 12- | 10 | |
BODY | 10 | 11- | 0 | |
INT | 20 | 13- | 10 | PER Roll 13- |
EGO | 18 | 13- | 16 | ECV: 6 |
PRE | 25 | 14- | 20 | PRE Attack: 5d6 |
COM | 16 | 12- | 3 | |
PD | 2 | 0 | 2 PD (0 rPD) | |
ED | 3 | 0 | 3 ED (0 rED) | |
SPD | 4 | 15 | Phases: 3, 6, 9, 12 | |
REC | 5 | 0 | ||
END | 30 | 0 | ||
STUN | 23 | 0 |
Movement | ||
6" | Running | 12" Non-combat Running |
2" | Swimming | 4" Non-combat Swimming |
2" | Leaping | 2" Horizontal, 1" Vertical |
Combat Information | ||
OCV: 5 | DCV: 5 | ECV: 6 |
---|---|---|
Combat Skill Levels:
• +2 Overall | ||
DEFENSES | PD: 2 (2) rPD: 0/0 | Mental Def: 13 |
ED: 3 (3) rED: 0/0 | Power Def: 0 |
Total Points: 270
Base Pts: 100
Disads: 50
Characteristics: 89
Abilities: 181
XP earned: 120
XP spent: 120
XP remaining: 0
Cost Disadvantage
0 Normal Characteristic Maxima
10 Distinctive Features: Unsettling aura of divine wildness (Concealable; Noticed and Recognizable; Detectable By Virtually Everyone)
10 Distinctive Features: Forest smell - dead leaves and mosses (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Detritus
20 Enraged: Desecration of the forests (Uncommon), go 14-, recover 11-
Total Disadvantages Cost: 50
20 +2 Overall
3 Plant Control: Power: Magic (INT-based) 13-
4 WF: Common Melee Weapons, Common Missile Weapons
0 Balance: Acrobatics 8-
0 Bluff: Acting 8-
0 Breakfall 8-
0 Climbing 8-
0 Hiding things (and yourself): Concealment 8-
0 Gather Information: Conversation 8-
3 Deduction 13-
0 First Aid: Paramedics 8- Note: Roll is at -1 per BODY below 0.
0 Persuasion 8-
0 Shadowing 8-
0 Sleight Of Hand 8-
3 Sneaky movement: Stealth 12-
3 Scholar
1 1) Animal Lore: KS: Animals, their nature and habits (2 Active Points) 11-
1 2) Druidic Lore: KS: Druids and their ways (2 Active Points) 11-
1 3) Plant Lore: KS: Medicinal plants, their attributes and use (2 Active Points) 11-
1 4) Plant Lore: KS: Plants (2 Active Points) 11-
1 5) Venom Lore: KS: Poisonous plants and animals, their nature and their antidotes (2 Active Points) 11-
2 The Forest Ways: AK: The forests and woodlands of the world 11-
3 Survival (Arctic/Subarctic Forests, Temperate/Subtropical Forests, Tropical Forests) 13-
3 Riding 12-
3 High Society 14-
3 Fringe Benefit: Druid
2 Environmental Movement (no penalties on movement through undergrowth, no matter how thick or tangled)
1 Trackless Stride (2 Active Points); Only in natural forests (-1)
20 Animal Friendship
3 Bump Of Direction
15 Beast Speech
8 Protection of the Forest: Combat Luck (9 PD/9 ED) (18 Active Points); Only in forests and woodlands (-½), Only When Serving The God's Purposes (-½), Requires A DEX Roll (No Active Point penalty to Skill Roll; -¼)
9 Mental Defense (13 points total)
5 Nightvision
11 Sap runs in the veins: Life Support (Eating: does not need to eat as long as exposed to sun and rain; Immunity Poisons that don't affect plants; Immunity: Diseases that don't affect plants)
22 Beast Form: Multiform (200 Character Points in the most expensive form) (x3 Number Of Forms) (50 Active Points); Concentration (0 DCV; -½), Costs Endurance (Only To Change; -½), Extra Time (Full Phase, Only to Activate, -¼) (uses Personal END) END: 5
9 Strength of the Wild: Healing 1 BODY, Reduced Endurance (0 END; +½), Persistent (+½), Continuous (+1) (30 Active Points); Extra Time (Regeneration-Only) 20 Minutes (-2), Only in natural forest surroundings (-½)
21 Mana Pool: Endurance Reserve (60 END, 60 REC) Reserve: , Only to power magic spells (+0) (66 Active Points); REC: (60 Active Points); Slow Recovery 1 Day (the mana pool replenishes itself each morning at dawn; -3)